Completed Projects

Gaze-driven Video Re-editing

Project Home page: Gaze-driven Video Re-editing (cmu.edu)... Read More

Predicting Primary Gaze Behavior using Social Saliency Fields

Project Home Page: Social Charge (cmu.edu)... Read More

3D Social Saliency from Head-mounted Cameras

Project Home Page: Gaze Concurrences (cmu.edu)... Read More

Inferring Artistic Intention in Comic Art through Viewer Gaze

Project Home Page: Inferring Artistic Intention in Comic Art through Viewer Gaze (cmu.edu)... Read More

Creating Child-like Characters

PIs: Eakta Jain, Lisa Anthony This is a collaborative project between Jain Lab and INIT Lab. New! Dataset 2.0 now available. Abstract Children move very differently from adults. Yet, motion capture databases are largely comprised of adult motion. We aim to generate child-like motion by transforming adult motion capture data with the goal of creating…... Read More

Three-dimensional Proxies for Hand-drawn Characters

Link to Project Page: Three-dimensional Proxies for Hand-drawn Characters (cmu.edu)... Read More

Augmenting Hand Animation with Three-dimensional Secondary Motion

Link to Project Page: Augmenting Hand Animation with Three-dimensional Secondary Motion (cmu.edu)... Read More

Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation

Link to Project Page: Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation (cmu.edu)... Read More

Perception of Computer Generated Faces

Abstract Humans are considered "face experts", in that they are extremely sensitive to the realism of a presented face. We are interested in using eye tracking as a tool to identify the cues humans use while discerning if a face is photographic or computer-generated. Publications Pupil as a Perceptual Cue…... Read More

Workforce & Safety Training in XR

Workforce & Safety Training in XR Projects Who do you look like? Gaze-based authentication for workers in VR "Who do you look like? Gaze-based authentication for workers in VR", Karina LaRubbio, Jeremiah Wright, Brendan David-John, Andreas Enqvist, Eakta Jain, IEEE Virtual Reality and 3D User Interfaces (VR), 2022. Paper (Preprint) (PDF) Poster (PDF)…... Read More

Eye-tracking for Online User Experience

Eye-tracking for Online User Experience PIs: Eakta Jain Abstract Cognitive scientists and psychologists have long noted the "picture superiority effect", that is, pictorial content is more likely to be remembered and more likely to lead to an increased understandingof the material. We investigated the relative importance of pictorial regions versus textual…... Read More

Measuring Behavioral and Physiological Responses in Videos and VR

Measuring Behavioral and Physiological Responses in Videos and VR Abstract Videos are very powerful at eliciting strong emotional responses from viewers. We are interested in measuring and understanding these responses. We are also interested in measuring responses from viewers in Virtual Reality. Projects   Link to NSF #1566481 Project Page…... Read More

Eyetracking and Comics

Eyetracking and Comics Abstract Comic artists put in a lot of effort into directing the viewer's attention. We collected eyetracking data on a variety of legacy comic book panels, and used this corpus to study viewer gaze behavior, as well as, drive computational algorithms. Projects Creating Segments and Effects on…... Read More