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  • Research
    • AVAIL: Anonymization of Videos using AI for Large scale data sharing
    • Protecting Facial Privacy Through Face Swapping
    • Privacy and Security in Eye Tracking
    • Personal safety in VR
    • Human Horse Interaction
    • Optimizing Highly Automated Driving Systems for People with Cognitive Disabilities
    • Completed Projects
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  • Research
  • AVAIL: Anonymization of Videos using AI for Large scale data sharing
  • Human Horse Interaction
  • Personal safety in VR
  • Privacy and Security in Eye Tracking
  • Protecting Facial Privacy Through Face Swapping
  • Optimizing Highly Automated Driving Systems for People with Cognitive Disabilities
  • Advancing the future work of nuclear operators through virtual reality-based training
  • Completed Projects
    • 3D Social Saliency from Head-mounted Cameras
    • Augmenting Hand Animation with Three-dimensional Secondary Motion
    • Creating Child-like Characters
    • Eye-tracking for Online User Experience
    • Eyetracking and Comics
    • Gaze-driven Video Re-editing
    • Inferring Artistic Intention in Comic Art through Viewer Gaze
    • Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation
    • Measuring Behavioral and Physiological Responses in Videos and VR
    • Perception of Computer Generated Faces
    • Predicting Primary Gaze Behavior using Social Saliency Fields
    • Three-dimensional Proxies for Hand-drawn Characters
    • Workforce & Safety Training in XR
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Research

  • Protecting Facial Privacy Through Face Swapping
  • Privacy and Security in Eye Tracking
  • Human Horse Interaction
  • Personal safety in VR
  • AVAIL: Anonymization of Videos using AI for Large-scale data sharing
  • Optimizing Highly Automated Driving Systems for People with Cognitive Disabilities
  • Advancing the future work of nuclear operators through virtual reality-based training

Completed Projects >>

Related

  • Perception of Computer-Generated Faces
  • Creating Child-like Characters
  • Three-dimensional Proxies for Hand-drawn Characters
  • Augmenting Hand Animation with Three-dimensional Secondary Motion
  • Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation
  • Workforce & Safety Training in XR
  • Eye-tracking for Online User Experience
  • Measuring Behavioral and Physiological Responses in Videos and VR
  • Eyetracking and Comics
  • Gaze-driven Video Re-editing
  • Predicting Primary Gaze Behavior using Social Saliency Fields
  • 3D Social Saliency from Head-mounted Cameras
  • Inferring Artistic Intention in Comic Art through Viewer Gaze
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