- This project is my dissertation topic where I am exploring new ways to teach computer programming concepts (sequences, loops, parallelization, booleans, etc.) to middle and high school students using their own knowledge and interests in music production and solving puzzles.
- This project explores developing a computer science curriculum using Microsoft Kodu Game Lab (a programming environment that enables kids create games on the PC via a simple visual programming language) to teach computer programming to elementary school students. We have primarily conducted studies to understand students’ mental models from learning from our pedagogy.
Grants and Scholarships
- Ford Foundation Predoctoral Fellowship – Honorable Mention (2018)
- Microsoft Research PhD Fellowship – Finalist (2017)
- Alpha Epsilon Lambda (AEL), National Honor Society – UF Chapter Inductee (Spring 2017)
- Ford Foundation Predoctoral Fellowship – Honorable Mention (2017)
- GEM Fellowship, National GEM Consortium – Fellowship Recipient (2016)
- Graduate School Fellowship Award, University of Florida – Fellowship Recipient (2016)
- Diversity Fellowship, Clemson University – Fellowship Recipient (Fall 2014 – Spring 2016)
- Upsilon Pi Epsilon (UPE), International Honor Society – UMUC Chapter Inductee (Spring 2013)
- Software Development Foundations (Clemson University, Spring 2016)
As Teaching Assistant (TA)
- User Experience Design (University of Florida, Fall 2020 & Fall 2017)
- Human-Computer Interaction (University of Florida, Spring 2018)
- Software Development Foundations (Clemson University, Fall 2014 – Fall 2015)
- Isaac Jr, J., Jimenez, Y., & Gardner-McCune, C. (2020). “Engaging 4th and 5th Grade Students with Cultural Pedagogy in Introductory Programming”. SIGCSE.
- Touretzky, D. S., Gardner-McCune, C., Isaac Jr, J., & Tomokiyo, L. (2018). “Couplets: Helping Elementary School Students Recognize Structure in Code”. SIGCSE.
- Rodrıguez, F. J., Price, K. M., Isaac Jr, J., Boyer, K. E., & Gardner-McCune, C. “How Block Categories Affect Learner Satisfaction with a Block-Based Programming Interface”. (2017). Visual Languages and Human-Centric Computing.
- Daily, S. B., James, M. T., Cherry, D., Porter, J. J., Darnell, S. S., Isaac, J., & Roy, T. (2017). Affective Computing: Historical Foundations, Current Applications, and Future Trends. In “Emotions and Affect in Human Factors and Human-Computer Interaction” (pp. 213-231).
- Isaac, J., Babu, S., Parmar, D., Daily, S., Leonard, A., Jörg, S., D’Souza, N., Gundersen, K. (2016). “Supporting Computational Thinking through Gamification”. IEEE 3DUI Symposium.
- Parmar, D., Isaac, J., Babu, S., D’Souza, N., Leonard, A., Jörg, S., Gundersen, K., Daily, S. (2016) “Programming Moves: Design and Evaluation of Applying Embodied Interaction in Virtual Environments to Enhance Computational Thinking in Middle School Students“. IEEE Virtual Reality.
- Daily, S., Leonard, A., Jörg, S., Babu, S., D’Souza, N., Parmar, D., Gundersen, K., Isaac, J. (2016) “Combating Perceptions of Computer Scientists: A Short-term Intervention“. SIGCSE.