Jeremiah Blanchard, PhD

Jeremiah Blanchard, PhD

 

Contact Information

Email: jjb@eng.ufl.edu
Address: UF, CSE Building, E506

Website: http://cv.jeremiahblanchard.org/

UF Faculty Page

Education

PhD, Computer Engineering, 2020 (University of Florida, FL, USA)
MS, Computer Engineering, 2007 (University of Florida, FL, USA)
BS, Computer Science, 2002 (University of Florida, FL, USA)

Research Interests

  • Computer Science Education
  • Educational Games
  • Dual-Modality Instruction
  • Digital Remote Assessment

Current Projects

  • Dual-Modality Instruction
  • Compile-and-Run Programming Assessments
  • Profile Cameras for Digital Remote Proctoring

Courses Taught

  • Performant Programming in Python (2020-Present)
  • Artificial Intelligence for Games (UF: 2018-Present, Full Sail: 2007-2016)
  • CS Teaching & Learning (2017-Present)
  • Operating Systems (2017-Present)
  • Programming Fundamentals I (2017-2018)
  • Programming Fundamentals I (2016-2017)
  • Data Structures & Algorithms (2016-2017)
  • Game Networking (Full Sail University: 2008-2013)
  • Artificial Intelligence for Games (Full Sail University: 2007-2016)

University Service

  • Faculty Senate & Engineering Faculty Council (2020-Present)
  • Programming Sequence Chair, CISE (2019-Present)
  • Bylaws Committee Chair, EED (2019-Present)
  • Search Committee Member, EED (2019-Present)
  • Faculty Advisor, Open Source Club (2019-Present)
  • UF Online Director for CS, CISE (2017-Present)
  • Lecturer Coordinator, CISE (2017-Present)
  • Undergraduate Curriculum Review Committee Member, CISE (2017-2020)
  • Lecturer Search Committee Chair, CISE (2017-2019)
  • Search Committee Chair, Game Studies, Full Sail University (2009-2013)
  • Game Design Curriculum Committee Member, Game Studies, Full Sail University (2007-2009)

External Service

  • Cacti Council, Inc: Educational Non-Profit, Co-Founder & Chair (2016-Present)
  • Aloma Elementary School Advisory Committee, Member (2016-Present)
  • Glenridge Middle School, Volunteer (2016-2017)

Professional Events

  • Reviewer: Papers & Posters, SIGCSE 2021
  • Reviewer: Journal Papers, Computer Science Ed. 2020
  • Participant: CRA-E Professional Dev. Workshop for Teaching-Track Faculty, SIGCSE 2020
  • Organizer: UF Game Jam Site, Global Game Jam 2018-2020
  • Organizer: Game Jam Event, Gator Game Jam 2018-2019
  • Participant: Peer Teaching Summit, SIGCSE 2019
  • Reviewer: Papers, SIGCSE 2018
  • Participant: Every Child a Coder Workshop, IDC 2015
  • Moderator: Indie Gaming in Orlando Panel, Full Sail Hall of Fame 2015
  • Moderator: Avoiding Gender, Racial, & Cultural Stereotypes Panel, Full Sail Hall of Fame 2015
  • Panelist: Avoiding Gender, Racial, & Cultural Stereotypes Panel, Full Sail Hall of Fame 2014
  • Member: Advisory Board, EduGaming Conference 2013-2014

Publications

Peer Reviewed Conference Papers

  • J. Blanchard, C. Gardner-McCune, and L. Anthony, 2021. Dual Modality Instruction & Programming Environments: Student Usage & Perceptions. 52nd ACM Technical Symposium on Computer Science Education (2021). (Accepted)
  • J. Blanchard, C. Gardner-McCune, and L. Anthony, 2020. Dual Modality Instruction and Learning: A Case Study in CS1. Proceedings of the 51st ACM Technical Symposium on Computer Science Education (2020), 818–824. (Best Paper, 2nd Place)
  • J. Blanchard, C. Gardner-McCune, and L. Anthony, 2019. Effects of Code Representation on Student Perceptions and Attitudes Toward Programming. 2019 IEEE Symposium on Visual Languages and Human-Centric Computing (2019), 127–131. (Best Paper, Runner-Up)
  • K. M. Ying, L. G. Pezzullo, M. Ahmed, K. Crompton, J. Blanchard, & K. E. Boyer, 2019. In Their Own Words: Gender Differences in Student Perceptions of Pair Programming. Proceedings of the 50st ACM Technical Symposium on Computer Science Education (2019), 1053–1059.

Peer Reviewed Conference Posters, Demos, & Workshop Papers

  • J. Blanchard, C. Gardner-McCune, and L. Anthony, 2019. Amphibian: Dual-Modality Representation in Integrated Development Environments. 2019 IEEE Blocks and Beyond Workshop (2019), 83–85.
  • J. Blanchard, 2019. Situated Learning in Systems-Level Coursework. Proceedings of the 50th ACM Technical Symposium on Computer Science Education (2019), 1255-1256.
  • J. Blanchard, C. Gardner-McCune, and L. Anthony, 2018. How Perceptions of Programming Differ in Children with and without Prior Experience. Proceedings of the 49th ACM Technical Symposium on Computer Science Education (2018), 1099.
  • J. Blanchard, 2017. Hybrid Environments: A Bridge from Blocks to Text. Proceedings of the 2017 ACM Conference on International Computing Education Research (2017), 295–296.

Conference Presentations

  • J. Blanchard, 2018. Rethinking hardware-related coursework in CS classroom. STEMPowered Florida SUS Faculty Symposium (2018).
  • J. Blanchard, J. Del Rocco, and H. Maamar, 2018. Teaching Game Dev to School Kids: What We Did, and How You Can, Too. Game Developer’s Conference (2018).
  • J. Blanchard, C. Gardner-McCune, and L. Anthony, 2015. Bridging Educational Programming and Production Languages. “Every Child a Coder” workshop, Position paper, ACM SIGCHI Conference on Interaction Design and Children (2015).
  • J. Blanchard, 2015. Master Thesis Students in the Video Game Industry, SIGGRAPH Asia (2015).
  • J. Blanchard, and A. Hayes, 2014. IGDA Game Education SIG: Survey of Game Industry Employers, Game Developer’s Conference (2014).